Tasogare no Sinsemilla Review

I’ve noticed a significant portion of the review’s material has been already covered in my previous impressions, so I’m going to borrow some of that here and integrate it with the rest of the review specific material. I’ll try to keep the spoiler to a minimal level, though that’ll be a challenge in coming up with stuff to write about.

Company: あっぷりけ
Game Site: 黄昏のシンセミア
Release Date: July 22, 2010
Links: Getchu, walkthrough, seiyuu listing

There’s a legend about an angel’s robe in the scenic town of Minakami-mura, in the middle of which there is a large shrine. An university student, Kousuke, visits his mother’s hometown during the summer break to do some part-time and reacquaints with some old friends while also meeting some new ones. However, their normal lives are altered by the presence of a mythic drug that can cause living beings to become abnormal. This is the local story of the monster named Yamawaro.
[Shamelessly taken from Micchi’s blog]

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Tasogare no Sinsemilla Second Impression

I’m facing a dilemma. I won’t be done with Tasogare no Sinsemilla for at least another week, so I can’t write a review until then. But I’ve promised myself to blog at least once a week. And the last post I’ve written is Tasogare no Sinsemilla’s first impression. So naturally, the next post to follow is the second impression, in lack of a better term or a more creative title. If I’m spoiling too much, or too little, please let me know.

So far, I’ve finished Sakuya’s, Misato’s, and Sachiko’s routes. Out of all of them, only Misato’s route disappointed me, and I wasn’t expecting much from a sub-route to begin with. Sakuya’s route is an excellent route fitting for an excellent imouto, and Sachiko’s route is surprising good, being a sub-route, since it contributes to the overall story unlike Misato’s which felt more like an extension to Shoko’s route that I haven’t played yet.

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Tasogare no Sinsemilla First Impression

This is going to be a short post as I’ve just finished the prologue so there isn’t much material to write about. But before I get started, please, can someone teach the eroge companies some English grammar so they don’t use sentences like this as the tagline just below their title – It is the one that the person must not touch that it is beyond this; the meaning of this sentence is beyond me.

First thing I noticed is that, being the typical me, there are not only 1, but 2 imoutos. We have Sakuya the level-headed true imouto, and Syouko the shy niece who calls him oniichan. I’m content as we got both side of the imouto spectrum covered. I also noticed immediately that this isn’t a game with the typical high school setting. Out of all the characters, only 2 are high school-ers and 1 of them is a sub-character.

Secondly, I feel there is more story in the prologue alone than in the entire game of the previous moe-ges I’ve played. That may be an overstatement, but I said it to emphasize since I haven’t played an eroge with a good plot in a while. We get a nice tension buildup of an evil lurking in the darkness. First they smell rotten odor all around, a dog gets slaughtered, then the protagonist finally meets the monster for a confrontation. We even get a short scene from the monster’s perspective as it devours the dog; I have no idea what it was talking about during that scene however. The only negative aspect so far is that I can’t say the action scenes are that good, but they get the point across of two entities fighting each other. Also, the dialogue has less comedy in it, but not to the point where it becomes dull reading them.

I like the characters and the seiyuu line-up. Don’t know much yet about the true imouto Sakuya yet since she is introduced near the end of the prologue, but I like her already when her hobby appears to be texting her oniichan. Then there is the shy and perfectly loli Syouko voiced by Natsuno Koori; I started liking her from the moment she called the protagonist oniichan. There are also two mikos, this game seems to like things in pairs. I like the reason they became mikos – jobs were hard to find and the local jinja just happened to be hiring. Additionally, there is the mysterious Ginko who appears to be a hobo, a pretty one at that, living in the mountains and says weird phrases no one understands. Finally, there is a tsundere who stands out only because she is voiced by ringorin Aoba Ringo.

The music I like as well. It has that epic traditional Japanese feeling to it that I’ve heard in Kitto sumiwataru asairo yori mo. The OP is one of the better ones I’ve heard, not often do you get a non J-Pop sounding song for an OP. Sadly not all the tracks are of the same quality, but they are all at the very least above average.

As you can see above, the game has an elaborate flowchart system where you can jump to any scene you have previously played. It also has short summaries and pictures of what happened at each scene. The chart branches off any time you make a choice. The  scenes that aren’t connected are scenes told from another person/thing’s perspective. Since this is just the prologue with only a single choice to be made it doesn’t look too fancy yet. But I am expecting it to be a lot more complicated once I get onto the main game.

That sums up my experiences with Tasogare no Sinsemilla, for the prologue. So far, I’m impressed. My only wish now is for the story to not get too dark and depressing. The world is already too full of those; I need something to keep my happy, not sad.

Blog Update no Sinsemilla

The title doesn’t make a whole lot of sense, and the picture even less so, but I hope they gets the message across as I’m trying to do multiple things at once. The blog’s sidebar and static pages have been updated, I haven’t been able to devour Tasogare no Sinsemilla at any reasonable pace, and I’m declaring Takanashi Yaya to be the official mascot of this blog, visible in the eroge page. Micchi can have his Sana, I’ll have Yaya please.

As you can see right from the home page, I’ve made several modifications to the content of the sidebar to the right of the home page. I’ve removed the more or less useless calender and replaced it with the, in my mind at least, much more informative What I’m Doing section. Below that, I’ve added my To-Do List complete with pretty banners of games and charas that I’m planning to play soon; needless to say, right now the list is filled with all manners of imoutos. I call it a to-do list, not only in a vain attempt to be different, but also because it’s a composite of a backlog and anticipated titles; some of the games are released while others are still on the horizon.

In addition to the redesigned sidebar, all the static pages like the about page of the blog are updated as well. No major changes: revised several paragraphs, added some links here and there, decorated anime and eroge pages with pictures of my favorite anime and character, and expanded the names of a few eroges from their contraction in the list.

I have also updated my blogroll to include a more extensive listing of blogs related to visual novels. Granted that some of the blogs cover as much anime as visual novels, nevertheless I feel they are all valuable contributors to the visual novel community. I always welcome link exchanges. If your link is already in my blogroll, I would love that my link be put into yours as well. Otherwise, let me know and we can exchange our links!

On the other hand, the miserable bloke Aedes is still crawling through Tasogare No Sinsemilla slowly; I’ve yet to see the intro movie. Haven’t been playing this as much as I would like due to my recent workload. Nevertheless, a post dedicated to it will be up later this week, if work doesn’t strangle me first.